REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool
DOWNLOADS:
Download Bryce 5 Trial Version
Download Sweet Home 3D
Download Rhino 3D 5.0 Trial Version
Download Sculptris
Download Windows Movie Maker 2.6
Download Java JDK
Download Greenfoot

Tuesday, June 3, 2014

Create YouTube Accounts

Today we're going to do the following:
  • Create a YouTube Account / Channel
  • Upload Your "Demo Reel" (Video Portfolio from PhotoStory)
  • Download YouTube Channel Graphic Template (Here)
  • Begin Channel Branding
Go to: http://www.youtube.com
Either enter a phone number or click "Skip".

  1.  Click the drop-down arrow next to your default picture.
  2. In the window that opens, click "My Channel"
  3. Fill out your account information.
  1.  Move your mouse over your "picture" and click the pencil to change your channel image.
  2. Click "About" and follow the instructions on the next screen shot
  3. Click the pencil over your main channel wallpaper to edit your background.
  1.  Change your Channel Description
 You can work on this from home as well, but this should get you started.

YouTube Channel Branding & Customization

Today we're going to look at customizing our YouTube channels and "branding" them to be more interesting.

We'll be:
  • Creating some graphics with Photoshop
  • Updating our YouTube Settings
  • Looking at the idea of monetizing our channels.

Monday, June 2, 2014

Titles & Credits

Today we're going to be adding Titles and Credits to our PhotoStory videos we created on Monday and Tuesday.

Thursday, May 29, 2014

Photo Story: Personal Slideshow

Today we will be putting together a personal slideshow.

Wednesday, May 28, 2014

Photo Story 3: A Portfolio Slideshow / Demo Reel

Today we're going to begin using a free program (you can download it here) called Photo Story 3.  Photo Story 3 is a free presentation tool for creating digital stories with photos, text, transitions, audio narration and background music. It is a modern day version of show and tell or story telling.

You can select numerous photographs [in order if you prefer], add background music, narrate your slideshow, etc.  If you don't have music of your own, Photo Story has a build in "music creator" which will fit a variety of "moods".

Today we are going to create a slideshow using pictures of our projects from our portfolio's.  These include Photoshop, Bryce, Rhino, Sweet Home 3D, etc.  You can also include screen shots of HTML or Flash, or even your other creations (welding, woodwork, paintings, etc.).

To create a Photo Story 3 project:
  • Launch the Photo Story 3 application
  • Check "Begin a new story" and click "Next"
  • Click "Import Pictures"
  • Select the pictures you would like to use in your project and click "Ok"
  • Click "Next"
  • If you don't wish to add titles/comments to your pictures, click "Next"
  • If you don't want to record narration, click "Next"
  • Click "Select Music" and choose the MP3 file you want to use for your background music
  • Click "Next"
  • Select the folder you want to save your work to (I suggest Thawspace) and click "Next"
  • Photo Story 3 will now build your movie file

Friday, May 16, 2014

Sweet Home 3D: Importing Floor Plans

Yesterday we finished working on our Sweet Home 3D house design. You should have taken several "photos" of your house and uploaded them to your portfolios. We also got grade printouts and corrected any errors or missing assignments that weren't uploaded.

Today we are going to continue using Sweet Home 3D, but we will be importing a pre-made floor plan.  You can locate floor plans from a variety of locations on the web.  One place to find nice plans is TheHouseDesigners.com -- a site which includes the ability to search for single stories, a certain number of bedrooms, etc.  Another way to find plans is to do a Google Search.  The important thing to remember is that you will need a plan with some measurements so we can correctly scale our models.

We will import the base floor plan, set the origin point [to the upper left], draw the walls, add doors and windows, and then decorate and furnish our house.

When finished, we will post the floor plan and "photos" of our completed model.


INSTRUCTIONS:
  1. Locate a floor plan with dimensions and save the image to your Thawspace
  2. Open Sweet Home 3D
  3. Go to PLAN > IMPORT BACKGROUND IMAGE... > CHOOSE IMAGE
  4. Select the image (floor plan) you saved in step 1
  5. If the image looks correct, click CONTINUE
  6. Adjust the blue line to span across a room with known dimensions (i.e. a room that is 10'6")
  7. Enter the number of inches your line represents (in the example 10'6" would be 126)
  8. When asked for the Origin Points just leave it at 0,0 and click CONTINUE
  9. Draw the walls as indicated on your floor plan
  10. Create rooms using the Room Tool
  11. Add windows and doors
  12. Add colors/textures to the walls, doors, windows, ground, sky, etc.
  13. Lock your "Base Plan" to prevent changes
  14. Furnish your house
  15. Make necessary adjustments (you may need to unlock the base plan)
  16. Begin creating "photos" of various locations / points of interest in your house
  17. Add your floor plan and photos of your house to your portfolio

Wednesday, May 14, 2014

Sweet Home 3D: Taking Photos

Today I want you to begin exploring the "Create a photo from 3D view" button (it looks like a black camera at the top of the application).

Notice the examples (left) where you see the original in-app version and the rendered "photo" with lighting and shadows.

The scene shown here is created from the floor plan on the right.

Once you have created and saved some "photos" of different rooms in your house, you can upload them to your portfolio.  I would like to see at least 4 different rooms in your examples.

When you click the black camera button you will see a dialog similar to the following picture:  Note that you should uncheck the "Proportions" box, change the size to 800 x 600, and select "Best" for quality

Finally, I would like you to take a screen shot of your floor plan.  If you press the "Print Screen" key on your keyboard a snapshot of your computer screen will be saved to memory.  You can then open Photoshop, do a FILE > NEW, and Paste.  You will see something similar to the following images -- one is the original and one is cropped.


Monday, May 12, 2014

Homework: Virtual Yearbook Photographs

We have some beautiful weather coming up the next couple weeks, so I imagine that students will be spending more time out with friends or doing activities.  Your homework over the next couple weeks is to take a series of pictures (using the Rule of Thirds) which will be used for some upcoming projects -- including a "virtual video yearbook" that you can upload to post on your Facebook or Blogger if you choose.

Look for [school appropriate] opportunities to take some candid shots of [and with] your friends doing things you always want to remember.
If you would like to record short video clips as well, there will be a chance to integrate those into your presentation as well, but the main focus for this project is utilizing the Rule of Thirds and capturing memories that you can take with you on your journey.
 

Sweet Home 3D: Design a House

I will be wanting you to create a floor plan with the following:

  • Kitchen
  • Bathroom
  • Living Room
  • Bedroom
  • Closets
You will have today, tomorrow and Wednesday to complete your designs, then Thursday to take "pictures" of your rooms.

Friday, May 9, 2014

Sweet Home 3D: Design a House

Today we will begin exploring features of Sweet Home 3D -- a free 3D home design program which does rendering, animation, etc. The program has an active developer community and a lot of extra models you can download for free.

Sweet Home 3D: http://www.sweethome3d.com
Sweet Home 3D Models: http://www.sweethome3d.com/importModels.jsp

Our goal over the next couple of days is to design a house with at least one bedroom, a kitchen, a living room, and a bathroom.  You are welcome to create additional bedrooms, a family room, a garage, a workshop, or whatever.  Just have fun with it.

When you are finished, take some "photos" (renderings) of different rooms and/or angles to put on your portfolio.

Other web sites with 3D models

The following sites offer also some 3D models at OBJ, DAE, 3DS or LWS formats supported by the furniture import wizard of Sweet Home 3D:
Google 3D Warehouse (a big choice of models at DAE/Collada format)
Resources.blogscopia (free well designed models shown also here)
ArchiBit Generation (various well designed models)
Flying architecture (various models with regular updates)
Kinnarps (office furniture)
Free the models (furniture tested in Sweet Home 3D)
Kolo (bathroom furniture)
Creative-3D.net (a lot of importable furniture, but monochrome)
Klicker (a few chairs and trees)
Model3D.biz (various models, but a few models can't be imported)
Baumgarten Enterprises (a few interesting models, generally for industrial purpose)
3DPlants.com (a lot of plants but without colors, except for the Plant of the month)

OTHER USEFUL DOCUMENTATION:

Create Multi-Story Homes:   http://www.sweethome3d.com/multiLevelHouseGuide.pdf

Creating Sloped Roofs/Ceilings/Etc:   http://www.sweethome3d.com/slopingCeilingGuide.pdf

Plug-Ins & Extentions (Haven't checked yet):    http://www.sweethome3d.com/pluginsUserGuide.pdf



This video tutorial does a pretty good job of showcasing the tools in Sweet Home 3D -- although it's a much earlier version:

Thursday, May 8, 2014

Working with External 3D Models

Believe it or not, there is a market for good 3D models.  For example, an architect would like to showcase a living room and wants to place an unusual table in front of the couch -- or an artist may be creating a space scene and needs a decent spaceship.  A hobbyist may just enjoy putting together full scenes but they may not have the ability to create individual pieces themselves.  In cases such as these, customers will shop at online 3D shops.

One such shop is called TurboSquid (http://www.turbosquid.com/).  I want you to create an account at Turbo Squid because we will be downloading some of their free models.

I would also like you to create an account on ShareCG.com (http://www.sharecg.com). This site has a lot of different pieces that you can buy, sell, share, or download.

Here are some other options for buying/selling 3D Models:

Here are the royalty rates, from best to worst:
  1. The 3D Studio - 60%
  2. 3D Exchange (tie) - 60%
  3. Creative Crash - 55%
  4. Renderosity - 50%
  5. Daz 3D - 50%
  6. Turbosquid - 40%
  7. Falling Pixel - 40%
  8. 3D Ocean - 33%



Wednesday, May 7, 2014

Rhino: Air or Space Craft

Today we will be using the "box modeling" process to create an air or space craft.
  1. Create a new Rhino document using "Large Object > Inches".
  2. Create the basic starting shape.  In my example, I start with a box that is approximately the size of the air/space craft.
  3. Click "Explode" to break the box into individual surfaces.
  4. Type "Rebuild" and enter your preferred mesh settings (I do 8,8,3,3)
  5. Turn on Control Points (F10)
  6. Select Control Points and stretch your box shape into the shape you desire.  I try to select points on the opposite side
Box has been pulled into a shape looking like an air/space craft.

Textures have been applied.  I used a line to cut out a cockpit window and made it black and glossy.

I added a large, flat wall behind the spaceship and applied a texture to make it look like space.

I finish by positioning the scene, zooming in, rendering and saving the finished project.

Monday, May 5, 2014

Continue Room & Accessories

Continue laying out your room and creating furniture and/or accessories to decorate it.  Get creative!

Friday, May 2, 2014

Rhino: Begin Room Layout

(You can click any of the images below to enlarge)
We begin this project by placing our floor.  If your room is rectangular (as the example shows) it is pretty easy to plot it out.  I started my room in coordinate 0,0, entered 144" (12 ft.) for the length and 120" (10 ft.) for the width -- and then specified 3" for the floor thickness.

Next I began adding walls by specifying the length, height (I did 96" for 8 foot ceilings), and the wall thickness (I did 3" -- but remember to add to your room length when adding walls)

Next I added the remaining walls.  After you get two connected walls you can simply copy and paste to make new walls.

I remove one wall so I can see into the room easier -- similar to a dollhouse view.  I also add a doorway and window opening by doing a boolean difference.

Next I began adding some details.  In this case, a mattress and box springs (two boxes with filleted edges), and feet for the bed.

I continue adding details by adding "lofted" curtains (2 curves lofted together), a pillow, and a rug in front of the door.  I am also in the process of adding a poster to the wall -- in this case just a box (.25 inches thick) with a texture I will apply next.

I add textures, lights, gloss, transparency, etc for my nearly finished scene.

Thursday, May 1, 2014

Rhino: Furniture, Objects and Decorations

Adding items such as lamps can actually be very easy.  For example, if you look at the diagram on the left, you will see that I drew two curves, revolved each of them, and added a light source for a quick and easy table lamp.

There are a variety of different lamp shapes, lamp shade styles, etc.  You can even create a variety of table lamps to save for future projects.

You may also want to play with desk lamps with flexible bases (see example below).  Simply draw a curve and use the "Pipe" command to make the pipe.


Other pieces that are fairly easy to build include furniture items such as desks or beds.  If you do a search for "desk dimensions" or "bed dimensions" you can often find good diagrams (or even plans) for putting the pieces together.

I am including a couple examples to get you started.  Notice in the dresser design, that it consists of 10 boxes.  You really just need a simple design to convey what the furniture is.  Since we won't be opening the drawers of the dresser, we don't even need to hollow them out.

Tuesday, April 29, 2014

Rhino: Award or Trophy

Today I would like you to create some sort of award or trophy.  Maybe it's a trophy for best trombone player, a plaque for "my favorite web page", a monument for "best friend forever", etc.  You can use Rhino [and Bryce if needed] to showcase it.  You might try using letters and then boolean difference to make them look engraved.  Be creative.

In this example, I added some chrome effects, included a 3D model from a previous project, and did some lighting.  I also added some virtual screws and rotated them to different angles for added realism.

Monday, April 28, 2014

Rhino: Tissue Box

Today we will be putting together a tissue box in Rhino using exact dimensions and a new "loft" technique to join two curves together.  We will also use the "bend" command to adjust a tissue emerging from the box.
  1. Begin your project as "Small Object - Inches"
  2. Create a box shape with the exact dimensions of a tissue box
    1. Our example box is:  ______" wide by ______" long by ______" high.
  3. You can lightly fillet the edges if you would like a little bit of rounded edge
  4. Draw a curve [in the top viewport] which will be the open space on the top of the box.
  5. Extrude the curve to go through the box top, then cap it to make a solid shape.
  6. Do a Boolean Difference, keeping the box and using the new shape as your cutting object.
  7. Create a box inside the main box [make sure it's not touching any of the edges]
  8. Do a Boolean Difference, keeping the outer box and using the inner box as the cutting object.
  9. Draw a curvy line which will be the top of the tissue and drag it up above the tissue box
  10. Draw a curvy line which will be the bottom of the tissue and drag it toward the bottom of the box
  11. Draw a shorter straight line which will be the exit point for your tissue.
  12. Deselect everything and type "Loft"
  13. Select all 3 curves (the lines we will be using for the tissue) and press Enter.
  14. Bend your tissue until it looks fairly natural.
  15. Apply textures and transparencies to taste.  :)

Friday, April 25, 2014

Rhino: Rubber Duck

Today we're going to learn a few new tools and techniques to build a Rubber Duck. If you need to follow a printed tutorial later, you can check out The Training Manuals online (see previous post).  Today we'll be using Rhino Training Manual Level 1 [pages 156-169].  Following a tutorial from a book [particularly an online book] can be difficult, so I will work through this one with you as well.

The Basics (see illustrations below):
  1. Create two spheres (head and body) in the RIGHT viewport
  2. Select both spheres and type REBUILD
  3. Set dialog for 8, 8, 3, 3, Delete input, ReTrim, OK
  4. Select the body (or de-select the head)
  5. Turn Control Points on (F10)
  6. Select the bottom 1/3 of Control Points (on the body)
  7. Go to TRANSFORM > SET POINTS and Set Z and Align to World
  8. Drag upward to have a flattened bottom of the ducks body
  9. Drag around some control points to select them and stretch the body to look more "duck-like" (i.e. puff out the chest, pull out the tail shape, etc.).
  10. Turn Control Points off (F11)
  11. Select the head (sphere)
  12. Follow the same select > drag/stretch to form the bill and head shape
  13. Right click on RIGHT to select Ghosted as the view type
  14. Draw a curve (I usually use the free sketch curve) COMPLETELY intersecting the head shape
  15. De-select everything and type SPLIT
  16. Follow the prompts by selecting the object to split (the head) and then the cutting object (the curve)
  17. The bill and head should now be separate objects so you can color/texture them as you wish
  18. Draw a straight line cutting through the base of the head
  19. Copy and paste the straight line, then drag it to intersect the top-right section of the body (copying and pasting keeps the lines perfectly parallel)
  20. Type TRIM and select the pieces to trim (or delete) and press ENTER when finished
  21. Go to SURFACE > BLEND SURFACE 
  22. In the Perspective window (I find this is the easiest to work with in this step) select the first edge of your cut object then press ENTER
  23. Select the second edge (the other cut object) and press ENTER
  24. Check the PREVIEW box and adjust the "bulge" to look its' best 
  25. Add colors/textures/gloss 
  26. Add some shapes (i.e. spheres, ellipsoids (flattened spheres), etc.) to create eyes.




Please Note:  I am trying to teach you the basics of editing shapes (split, trim, blend, etc.) and not necessarily how to build a rubber duck -- so experiment and have fun with it.  You don't have to have a duck that looks exactly like mine [in fact I like creativity].  Here are some examples of creative ducks.  :)