REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool
DOWNLOADS:
Download Bryce 5 Trial Version
Download Sweet Home 3D
Download Rhino 3D 5.0 Trial Version
Download Sculptris
Download Windows Movie Maker 2.6
Download Java JDK
Download Greenfoot
Showing posts with label Tissue. Show all posts
Showing posts with label Tissue. Show all posts

Monday, April 28, 2014

Rhino: Tissue Box

Today we will be putting together a tissue box in Rhino using exact dimensions and a new "loft" technique to join two curves together.  We will also use the "bend" command to adjust a tissue emerging from the box.
  1. Begin your project as "Small Object - Inches"
  2. Create a box shape with the exact dimensions of a tissue box
    1. Our example box is:  ______" wide by ______" long by ______" high.
  3. You can lightly fillet the edges if you would like a little bit of rounded edge
  4. Draw a curve [in the top viewport] which will be the open space on the top of the box.
  5. Extrude the curve to go through the box top, then cap it to make a solid shape.
  6. Do a Boolean Difference, keeping the box and using the new shape as your cutting object.
  7. Create a box inside the main box [make sure it's not touching any of the edges]
  8. Do a Boolean Difference, keeping the outer box and using the inner box as the cutting object.
  9. Draw a curvy line which will be the top of the tissue and drag it up above the tissue box
  10. Draw a curvy line which will be the bottom of the tissue and drag it toward the bottom of the box
  11. Draw a shorter straight line which will be the exit point for your tissue.
  12. Deselect everything and type "Loft"
  13. Select all 3 curves (the lines we will be using for the tissue) and press Enter.
  14. Bend your tissue until it looks fairly natural.
  15. Apply textures and transparencies to taste.  :)