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Showing posts with label Cave. Show all posts
Showing posts with label Cave. Show all posts

Wednesday, March 5, 2014

Bryce: Boolean Difference

Today we will be learning how to create a "Boolean Difference" in Bryce -- basically meaning you cut one shape out of another shape.  The image below features a "cave" that was created by cutting a "symmetrical lattice" (looks like a mountain on top of an upside down mountain) out of a regular "terrain" (a mountain).  You can cut a block out of a sphere... a cone out of a pyramid, or whatever other shapes you might need. 

To begin this process:
  • Place the two shapes together intersecting one another (touching)
  • Select the shape you want to use as a "cutting tool" and click the "A" (Attributes) tool.
  • Select the "Negative" bullet and un-check the "Transfer Materials of Negative Boolean" option.
  • Click the "check mark" to okay the change.
  • Select the shape you want to cut IN to (the shape you want to keep).
  • Click the "A" (Attributes) button.
  • Select the "Positive" bullet mark and click the check mark to okay the change.


Next you have to "Group" the objects to be joined/cut:
  • Select the 1st object (i.e. the "negative" piece)
  • Hold SHIFT and select the 2nd object (i.e. the "positive" piece)
  • If it looks like you have other objects selected, deselect and try again.  You may have to rotate the scene a bit to make clicking easier.
  • With both pieces selected, click the "G" (Group) tool. 


Now you should be able to "Render" your scence and view the cut out shape.