REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool
DOWNLOADS:
Download Bryce 5 Trial Version
Download Sweet Home 3D
Download Rhino 3D 5.0 Trial Version
Download Sculptris
Download Windows Movie Maker 2.6
Download Java JDK
Download Greenfoot
Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Thursday, April 17, 2014

Rhino: Wooden Box

Today we will be creating a wooden box using some basic shapes and tools:
First we will create a regular box [block] -- probably around 10" long by 6" wide.

Fillet the Edges of the box -- .5" for example.

Draw a straight line which you will use to cut through [Split] the box.

Separate the top of the box from the bottom.

Cap both pieces (top and bottom) to make solid objects.

Create a new box in the center (smaller than the other pieces) which we will use to cut out [Boolean Difference] the inside of the box.

Your finished box model should look something like this.

Next add texture and gloss.  I chose a wood texture with a 50 gloss.

If you would like, click Explode and select individual pieces to texture, color, or adjust.  In my case, I remove the texture, changed the color to black, and kept the shine at 50.

You can separate the lid from the base by sliding it to the side, leaning it against the base, or even rotating it at an edge to make it appear hinged.

Finally, add a base (i.e. a table) and lights.  Finish by Saving, Rendering, Saving a JPEG, and uploading your finished project to your portfolio.
You can also separate the lid completely and add your box to another scene.

Or you can make your box out of a cylinder for a similar effect.

Tuesday, March 25, 2014

Rhino: Basic Table with Turned Legs

Today I would like you to make a table using the legs you built.
  • First, make sure the legs are long enough for a proper table.  Dining table legs are typically about 29" (inches) and coffee tables or end tables are much shorter.
  • Put a box on top of four table legs.  The box (table top) can be square or rectangular.  Make it at least a couple inches thick -- but remember that dining tables are typically 29-30" tall.
  • Try a FilletEdge command.
    • Type FilletEdge and press Enter
    • Set the fillet number to 1 at first.  
    • Select all four top edges of the table top.
    • Press Enter
    • If the table "blows up" (goes all crazy) do an Undo (CTRL+Z) and try again with a smaller number.
    • If the table isn't filleted (rounded) enough, do an Undo (CTRL+Z) and try again with a larger number.
  • Add textures, gloss, bumpmaps (if necessary)
  • Add a floor:
    • Scroll/Zoom out in your TOP viewport
    • Select the Box tool and make a box large enough to be a floor (maybe a couple inches thick)
    • Add textures, gloss, bumpmaps (if necessary)
  • Add some items (i.e. goblet, vase, plates, bowls, etc.) to the top of the table.
  • Add some spotlights at different angles to add interest to the scene