REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool
DOWNLOADS:
Download Bryce 5 Trial Version
Download Sweet Home 3D
Download Rhino 3D 5.0 Trial Version
Download Sculptris
Download Windows Movie Maker 2.6
Download Java JDK
Download Greenfoot
Showing posts with label Light. Show all posts
Showing posts with label Light. Show all posts

Thursday, April 17, 2014

Rhino: Wooden Box

Today we will be creating a wooden box using some basic shapes and tools:
First we will create a regular box [block] -- probably around 10" long by 6" wide.

Fillet the Edges of the box -- .5" for example.

Draw a straight line which you will use to cut through [Split] the box.

Separate the top of the box from the bottom.

Cap both pieces (top and bottom) to make solid objects.

Create a new box in the center (smaller than the other pieces) which we will use to cut out [Boolean Difference] the inside of the box.

Your finished box model should look something like this.

Next add texture and gloss.  I chose a wood texture with a 50 gloss.

If you would like, click Explode and select individual pieces to texture, color, or adjust.  In my case, I remove the texture, changed the color to black, and kept the shine at 50.

You can separate the lid from the base by sliding it to the side, leaning it against the base, or even rotating it at an edge to make it appear hinged.

Finally, add a base (i.e. a table) and lights.  Finish by Saving, Rendering, Saving a JPEG, and uploading your finished project to your portfolio.
You can also separate the lid completely and add your box to another scene.

Or you can make your box out of a cylinder for a similar effect.

Friday, March 28, 2014

Rhino: Basic Room (Floor & Walls)

Today we are going to create a basic "room".  Really, it's just a floor and two walls, but we will use it to display some of our Rhino creations.

The room pictured here has a floor (with a texture and a bumpmap), two walls (with texture), and a couple small trim pieces.  I also added some lighting effects.

You may want to create a few different "rooms" (some with wallpaper, some with wood floors, some with wood or painted trim, etc.  Again, these will be your "stage" to showcase some of your creations.

If you are adventurous, you can copy your table (from yesterday) and put it in the corner:
  1. Save your Room
  2. Open up your table file
  3. Select everything (drag a box around it or CTRL+A should do it)
  4. Copy it (CTRL+C)
  5. Open the Room file again
  6. Paste (CTRL+V)
  7. Scale your table (and anything that came with it) to fit nicely in the corner

Wednesday, March 12, 2014

Bryce: Underwater Scene

First of all, create your overall scene (don't worry about making it underwater yet):
  • Change your plane into something natural which you would find under water (i.e. sand)
  • Add a Terrain and erode it to look natural and weathered, then apply the proper texture
  • Add some items that you would find under water (i.e. anchor, fish, dolphin, etc.)
  • Import and texture your Sculptris Underwater Creature that you built last week.
  • Add a water plane and move it up above your scene to create a water surface.
  • Try different skies until you find one that looks more realistic.
  • Next, add some haze and fog and adjust the colors accordingly.
  • Finally, add a spotlight and a filter to make light ripples.
Below is a gel image: