REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool
DOWNLOADS:
Download Bryce 5 Trial Version
Download Sweet Home 3D
Download Rhino 3D 5.0 Trial Version
Download Sculptris
Download Windows Movie Maker 2.6
Download Java JDK
Download Greenfoot
Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Wednesday, May 7, 2014

Rhino: Air or Space Craft

Today we will be using the "box modeling" process to create an air or space craft.
  1. Create a new Rhino document using "Large Object > Inches".
  2. Create the basic starting shape.  In my example, I start with a box that is approximately the size of the air/space craft.
  3. Click "Explode" to break the box into individual surfaces.
  4. Type "Rebuild" and enter your preferred mesh settings (I do 8,8,3,3)
  5. Turn on Control Points (F10)
  6. Select Control Points and stretch your box shape into the shape you desire.  I try to select points on the opposite side
Box has been pulled into a shape looking like an air/space craft.

Textures have been applied.  I used a line to cut out a cockpit window and made it black and glossy.

I added a large, flat wall behind the spaceship and applied a texture to make it look like space.

I finish by positioning the scene, zooming in, rendering and saving the finished project.

Friday, January 31, 2014

Sculptris: Introduction to Organic 3D Sculpting

Sculptris is an interesting approach to 3D model creation -- sculpting.  Sculptris is a free program (download here) which helps you create models that you can import into other programs (like Bryce, for example).

Today we will be creating an organic shape with Sculptris.  Mostly we will be exploring the different tools, settings, and options -- but you will be turning your project in.

Begin by opening the Sculptris application from your desktop.

When finished, you can save an image by clicking Options (I don't know why) and the Save Image.

Here's a video tutorial (not by me) for beginning Sculptris -- although I will demonstrate at least this much during class.  I am providing it so students who are absent or need a refresher can watch again.


Next we will be attempting a head (monster, human, or otherwise).