Wednesday, May 7, 2014

Rhino: Air or Space Craft

Today we will be using the "box modeling" process to create an air or space craft.
  1. Create a new Rhino document using "Large Object > Inches".
  2. Create the basic starting shape.  In my example, I start with a box that is approximately the size of the air/space craft.
  3. Click "Explode" to break the box into individual surfaces.
  4. Type "Rebuild" and enter your preferred mesh settings (I do 8,8,3,3)
  5. Turn on Control Points (F10)
  6. Select Control Points and stretch your box shape into the shape you desire.  I try to select points on the opposite side
Box has been pulled into a shape looking like an air/space craft.

Textures have been applied.  I used a line to cut out a cockpit window and made it black and glossy.

I added a large, flat wall behind the spaceship and applied a texture to make it look like space.

I finish by positioning the scene, zooming in, rendering and saving the finished project.

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